Temple of the Sea
Temple of the Sea | ||||||||
Picture | ||||||||
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% | Guards | Content | XP | |||||
30% |
|
10 000 ![]() 4x Artifact (2x t, m and R) |
![]() 3830 | |||||
30% |
|
15 000 ![]() 4x Artifact (t, m, M and R) |
![]() 4560 | |||||
30% |
|
20 000 ![]() 4x Artifact (m, 2x M and R) |
![]() 5110 | |||||
10% |
|
30 000 ![]() 4x Artifact (2x M and 2x R) |
![]() 6370 | |||||
Visiting scheme | ||||||||
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Event | ||||||||
You stand before the gates of the Temple of the Sea. Not a single mortal dared to enter it. * * * A Temple of the Sea was here once. Now it's abandoned and empty. |
Temple of the Sea is an adventure map location, and commonly known as one of the creature banks. It can only be found in water and is guarded by 20–30 7-tier creatures of Fortress and Cove towns. The more guards there are, the better the reward. The treasure contains 10000–30000 and four artifacts.
A hexes: 8/8/8/10 Hydras
B hexes: 6/7/7/9 Sea Serpents
C hexes: 3/4/5/6 Chaos Hydras
D hexes: 2/3/4/5 Haspids
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview[edit]
Default settings for random map generator[edit]
- Terrain: water.
- Value: 10000.
- Density: 100.