Ivory Tower
From The Heroes of Might and Magic III wiki
Ivory Tower | ||||||||
Picture | ||||||||
![]() | ||||||||
% | Guards | Content | XP | |||||
30 % |
|
![]() 3x Enchanters |
![]() 1050 | |||||
30 % |
|
![]() 6x Enchanters |
![]() 1500 | |||||
30 % |
|
![]() 9x Enchanters |
![]() 1950 | |||||
10 % |
|
![]() 12x Enchanters |
![]() 2400 | |||||
Visiting scheme | ||||||||
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Event | ||||||||
You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune? * * * You enter the Ivory Tower, however nobody is home. |
Ivory Tower is an Adventure Map location, and commonly known as one of the creature banks. It is guarded by 30–90 Arch Magi. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 Enchanters will join the hero's army. The more Arch Magi there are, the more Enchanters will join.
The guards are divided into five stacks of 7/10/13/16 Arch Magi (red hexes) and attacking in alphabetic order from A to E.The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though War Machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
Guards preview[edit]
Guards | Stacks | Guards preview | Upg. stack |
---|---|---|---|
30 %: ![]() |
7 x5 | lots (20-49) of Arch Magi | No |
30 %: ![]() |
10 x5 | horde (50-99) of Arch Magi | |
30 %: ![]() |
13 x5 | ||
10 %: ![]() |
16 x5 |
Default settings for random map generator[edit]
- Disabled by default.
- Terrain: sand, snow.
- Value: 7000.
- Density: 100.