Imbalance
From The Heroes of Might and Magic III wiki
Imbalance Imbalance is a feature of game when something (hero, creature, faction, spell, etc.) delivers strong advantage (overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.
Contents
Entites[edit]
Factions[edit]
Conflux is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to and Grail Building which gives all spells
Necropolis is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.
Secondary Skills[edit]
Spells[edit]
Dimension Door
Fly
Town Portal
Armageddon
Implosion
Animate Dead
Resurrection
Haste
Slow
Blind
Berserk
Clone
Heroes[edit]
Class | Hero | Specialty | Starting skill |
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Adela | ![]() | |
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Sir Mullich | ![]() |
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Elleshar | ![]() |
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Kyrre | ![]() |
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Mephala | ![]() |
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Ryland | ![]() | |
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Cyra | ![]() | |
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Neela | ![]() |
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Ayden | ![]() |
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Galthran | ![]() |
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Thant | ![]() |
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Gunnar | ![]() |
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Crag Hack | ![]() |
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Dessa | ![]() |
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Gundula | ![]() |
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Andra | ![]() |
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Tazar | ![]() |
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Corkes ![]() |
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Eovacius ![]() |
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Artifacts[edit]
Cloak of the Undead King
Wizard's Well
Shackles of War
Angel Wings
Orb of Inhibition
Armageddon's Blade
Horn of the Abyss (artifact)
Methods against imbalance[edit]
- Banning offending entities from game altogether
- Gentleman's accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)
- Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)