Template:Buildings common to all towns

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Halls
Structure Cost Requirements Benefits
Buildings Village Hall.gif
Village Hall
       N/A      
• N/A Automatically part of all towns; provides an income of 500 Gold per day.
Buildings Town Hall.gif
Town Hall
       Gold
2500
     
• Village Hall
Tavern
Provides 1000 Gold per day.
Buildings City Hall.gif
City Hall
       Gold
5000
     
• Town Hall
Blacksmith
Mage Guild Level 1
Marketplace
Provides 2000 Gold per day.
Buildings Capitol.gif
Capitol
       Gold
10000
     
• City Hall
Castle
Provides 4000 Gold per day.
Fortifications
Structure Cost Requirements Benefits
Buildings Fort.gif
Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall Adds walls to a town
Buildings Citadel.gif
Citadel
       Ore
 5
   Gold
 2500
 
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.
Buildings Castle.gif
Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.