Console display board
A. Second Edition
These classes are all base classes for console displays and on this edition I finished a board class.
How to display in console without using iostream class?
These classes are for our comp354 project which is going to make a little game like cross word.
E.Further improvement
F.File listing
1. tile.h
2. tile.cpp
3. tiles.h
4. tiles.cpp
5. token.h
6. token.cpp
7. tokens.h
8. tokens.cpp
9. RoverType.h
10. board.h
11. board.cpp
12. cell.h
13. cell.cpp
14. block.h
15. block.cpp
10. main.cpp (main)
file name: tile.h
#ifndef TILE_H #define TILE_H #include "RoverType.h" class CTile { protected: char ch; WORD ftColor; WORD bkColor; public: void display(int x, int y); void setFontColor(WORD theColor){ftColor=theColor;} void setBKGroundColor(WORD theColor){ bkColor=theColor;} void setValue(char myCh) { ch=myCh;} char getValue(){ return ch;} CTile(char myCh=DefaultCharacter); }; #endif
file name: tile.cpp
#include "Tile.h" HANDLE hOutPut=0; CTile::CTile(char myCh) { ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; setValue(myCh); if (hOutPut==0) { hOutPut=GetStdHandle(STD_OUTPUT_HANDLE); } } void CTile::display(int x, int y) { COORD coord; coord.X=x; coord.Y=y; FillConsoleOutputAttribute(hOutPut, ftColor|bkColor, 1, coord, NULL); FillConsoleOutputCharacter(hOutPut, ch, 1, coord, NULL); }
file name: tiles.h
#ifndef TILES_H #define TILES_H #include "tile.h" class CTiles { private: CTile* tiles; int len; WORD ftColor; WORD bkColor; bool isVertical; void initialize(); public: CTiles(const char* str); CTiles(); ~CTiles(); void setDirection(bool beVertical){ isVertical=beVertical;} CTile& operator[](int index){return tiles[index];} void setFontColor(WORD theColor){ftColor=theColor;} void setBKGroundColor(WORD theColor){bkColor=theColor;} int getLength(){return len;} void display(int x, int y); void setValue(const char* str); void setLength(int size); }; #endif
file name: tiles.cpp
#include "tiles.h" CTiles::CTiles() { initialize(); } void CTiles::initialize() { len=0; tiles=NULL; isVertical=false; ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; } CTiles::~CTiles() { delete[]tiles; } void CTiles::setValue(const char* str) { //len=; setLength(strlen(str)); for (int i=0; i<len; i++) { tiles[i].setValue(str[i]); } } CTiles::CTiles(const char* str) { initialize(); setValue(str); } void CTiles::display(int x, int y) { for (int i=0; i<len; i++) { if (!isVertical) { tiles[i].display(x+i, y); } else { tiles[i].display(x, y+i); } } } void CTiles::setLength(int size) { if (len!=size) { len=size; delete[]tiles; tiles=new CTile[len] ; } }
file name: token.h
#ifndef TOKEN_H #define TOKEN_H #include "block.h" class CToken : public CBlock { protected: public: CToken(int num); CToken(char ch=DefaultCharacter); const CToken& operator=(const CToken& theToken); int getNumber(); void setNumber(int num); void setSuit(int theSuit); }; #endif
file name: token.cpp
#include "token.h" #include "tile.h" const CToken& CToken::operator =(const CToken& theToken) { for (int i=0; i<3; i++) { for (int j=0; j<3; j++) { block[i][j].setValue(theToken.block[i][j].getValue()); } } return *this; } void CToken::setSuit(int theSuit) { block[0][0].setValue(theSuit); block[2][2].setValue(theSuit); } CToken::CToken(char ch):CBlock(3) { block[1][1].setValue(ch); } int CToken::getNumber() { return (block[1][0].getValue()-'0')*10+block[1][1].getValue()-'0'; } void CToken::setNumber(int num) { //in no condition, this would happen if (num>99) { return ; } if (num>9) { block[1][0].setValue(num/10+'0'); block[1][1].setValue(num%10+'0'); } else { block[1][1].setValue(num+'0'); } } CToken::CToken(int num) { initialize(); setNumber(num); }
file name: tokens.h
#ifndef TOKENS_H #define TOKENS_H #include "token.h" class CTokens { protected: CToken* tokens; int len; WORD ftColor; WORD bkColor; WORD frColor; bool isVertical;//default is false void initialize(); public: CTokens(int theLen=DefaultTokenLength); CTokens(const char* str); CToken& operator[](unsigned short index){ return tokens[index];} void setDirection(bool beVertical){isVertical=beVertical;} void setLength(int size); void setValue(const char* str); void setFontColor(WORD theColor); void setBKGroundColor(WORD theColor); void setFrameColor(WORD theColor); ~CTokens(); void display(int x, int y); }; #endif
file name: tokens.cpp
#include "tokens.h" CTokens::CTokens(int theLen) { initialize(); setLength(theLen); } CTokens::CTokens(const char* str) { initialize(); setValue(str); } void CTokens::initialize() { len=0; tokens=NULL; isVertical=false; ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; frColor=DefaultFrameColor; } void CTokens::setBKGroundColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setBKGroundColor(theColor); } } void CTokens::setFontColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setFontColor(theColor); } } void CTokens::setFrameColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setFrameColor(theColor); } } void CTokens::setLength(int size) { if (len!=size) { delete []tokens; len=size; tokens=new CToken[len]; } } void CTokens::setValue(const char* str) { len=strlen(str); //tokens=new CToken[len]; setLength(len); for (int i=0; i<len; i++) { tokens[i].setValue(str[i]); } } void CTokens::display(int x, int y) { for (int i=0; i<len; i++) { if (!isVertical) { tokens[i].display(x+i*4, y); } else { tokens[i].display(x, y+i*4); } } } CTokens::~CTokens() { delete [] tokens; }
file name: RoverType.h
#include <windows.h> //the font color #define FTBLUE FOREGROUND_BLUE #define FTGREEN FOREGROUND_GREEN #define FTRED FOREGROUND_RED #define FTPURPLE FOREGROUND_BLUE|FOREGROUND_RED #define FTGREY FOREGROUND_BLUE|FOREGROUND_GREEN #define FTBROWN FOREGROUND_RED|FOREGROUND_GREEN, #define FTWHITE FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED #define FTINTENSITY FOREGROUND_INTENSITY //the background color #define BKBLUE BACKGROUND_BLUE #define BKGREEN BACKGROUND_GREEN #define BKRED BACKGROUND_RED #define BKPURPLE BACKGROUND_BLUE|BACKGROUND_RED #define BKGREY BACKGROUND_BLUE|BACKGROUND_GREEN #define BKBROWN BACKGROUND_RED|BACKGROUND_GREEN #define BKWHITE BACKGROUND_BLUE|BACKGROUND_GREEN|BACKGROUND_RED #define BKINTENSITY BACKGROUND_INTENSITY #define DefaultFontColor FTRED #define DefaultBKGroundColor BKWHITE #define DefaultFrameColor BKGREY #define DefaultIndexFontColor FTWHITE #define DefaultIndexBKGroundColor BKBLUE #define DefaultIndexFrameColor BKBLUE #define DefaultBoardSize 15 #define DefaultCharacter 0 #define DefaultTokenLength 7 /* enum Suit {Club=5, Diamond=4, Heart=3, Spade=6}; */ #define Club 5 #define Diamond 4 #define Heart 3 #define Spade 6
file name: board.h
#ifndef BOARD_H #define BOARD_H #include "cell.h" class CBoard { private: CCell** board; int boardWidth; void initialize(int size); public: CBoard(int size=DefaultBoardSize); void setSize(int size); void display(int x, int y); char getValue(int r, int c); void setValue(int r, int c, char ch); void setValue(char** matrix); }; #endif
file name: board.cpp
#include "board.h" void CBoard::initialize(int size) { setSize(size); for (int i=0; i<=size; i++) { for (int j=0; j<=size; j++) { if (i==0||j==0) { board[i][j].setBKGAll(DefaultIndexFontColor, DefaultIndexBKGroundColor); if (i!=0) { board[i][j].setNumber(i-1, false); } if (j!=0) { board[i][j].setNumber(j-1, true); } } } } } void CBoard::setValue(char** matrix) { for (int i=1; i<=boardWidth; i++) { for (int j=1; j<=boardWidth; j++) { board[i][j].setValue(matrix[i-1][j-1]); } } } void CBoard::setSize(int size) { if (boardWidth!=size) { if (board!=NULL) { for (int i=0; i<=boardWidth; i++) { delete []board[i]; } } delete[] board; boardWidth=size; board=new CCell*[size+1]; for (int i=0; i<=size; i++) { board[i]=new CCell[size+1]; } } } /* column.setBKGroundColor(DefaultIndexBKGroundColor); column.setFontColor(DefaultIndexFontColor); row.setBKGroundColor(DefaultIndexBKGroundColor); row.setFontColor(DefaultIndexFontColor); */ CBoard::CBoard(int size) { boardWidth=0; board=NULL; initialize(size); } void CBoard::setValue(int r, int c, char ch) { board[r+1][c+1].setValue(ch); } char CBoard::getValue(int r, int c) { return board[r+1][c+1].getValue(); } void CBoard::display(int x, int y) { for (int i=0; i<=boardWidth; i++) { for (int j=0; j<=boardWidth; j++) { board[i][j].display(x+2*j, y+i*2); } } }
file name: cell.h
#ifndef CELL_H #define CELL_H #include "block.h" class CCell: public CBlock { public: CCell(); void setNumber(int num, bool atBottom);//special for index bar void setBKGAll(WORD theFont, WORD theBKG); }; #endif
file name: cell.cpp
#include "cell.h" CCell::CCell():CBlock(1) { } void CCell::setNumber(int num, bool atBottom) { int y=0; if (atBottom) { y=1; } if (num>9) { block[0][y].setValue(num/10+'0'); block[1][y].setValue(num%10+'0'); } else { block[0][y].setValue(num+'0'); } } void CCell::setBKGAll(WORD theFont, WORD theBKG) { for (int i=0; i<2; i++) { for (int j=0; j<2; j++) { block[i][j].setBKGroundColor(theBKG); block[i][j].setFontColor(theFont); } } }
file name: block.h
#ifndef BLOCK_H #define BLOCK_H #include "tile.h" class CBlock { protected: CTile** block; int width; void initialize(); public: CBlock(int size=1); void setLength(int size); void setValue(char myCh); char getValue(); void setFrameColor(WORD theColor); void setFontColor(WORD theColor); void setBKGroundColor(WORD theColor); void display(int x, int y); }; #endif
file name: block.cpp
#include "block.h" CBlock::CBlock(int size) { initialize(); setLength(size); } void CBlock::initialize() { block=NULL; width=0; } void CBlock::setLength(int size) { width=size; block=new CTile*[size+1]; for (int i=0; i<=size; i++) { block[i]=new CTile[size+1]; for (int j=0; j<=size; j++) { if (i==size||j==size) { block[i][j].setBKGroundColor(DefaultFrameColor); } } } } void CBlock::setValue(char myCh) { block[(width-1)/2][(width-1)/2].setValue(myCh); } void CBlock::setBKGroundColor(WORD theColor) { for (int i=0; i<width; i++) { for (int j=0; j<width; j++) { block[i][j].setBKGroundColor(theColor); } } } void CBlock::setFontColor(WORD theColor) { for (int i=0; i<width; i++) { for (int j=0; j<width; j++) { block[i][j].setFontColor(theColor); } } } void CBlock::setFrameColor(WORD theColor) { for (int i=0; i<=width; i++) { for (int j=0; j<=width; j++) { if (i==width||j==width) { block[i][j].setBKGroundColor(theColor); } } } } char CBlock::getValue() { return block[(width-1)/2][(width-1)/2].getValue(); } void CBlock::display(int x, int y) { for (int i=0; i<=width; i++) { for (int j=0; j<=width; j++) { block[i][j].display(x+i, y+j); } } }
file name: main.cpp(main)
#include "tokens.h" #include "tiles.h" #include "board.h" #include "block.h" int main() { const int Size=14; char** matrix; matrix=new char*[Size]; for (int i=0; i<Size; i++) { matrix[i]=new char[Size]; for (int j=0; j<Size; j++) { matrix[i][j]='A'+i+j; } } CBoard C(Size); C.setValue(matrix); C.display(1,1); return 0; }
The input is something like following:
Here is the result: